Making Accessible Makerspaces

Maya Cakmak from computer science brainstorms the ideal wallet design.This week a team of our faculty and undergraduate students (3 research students from the Center for Sensorimotor Neural Engineering and 6 scholars from the UW DO-IT program for teens with disabilities) took on the challenge to help make makerspaces more accessible. 

Many engineering departments, libraries, and universities are launching new initiatives to create makerspaces, physical spaces where students, faculty, and the broader community can gather and share resources and knowledge, work on projects, network, and build. In creating these innovative spaces we should consider principles of universal design to ensure the spaces, tools, and community are accessible to as many individuals as possible.

As one of our participants told us, accessibility of makerspaces is especially important because:

Makerspaces are often used to help build new assistive technology and increase accessibility; however, many of these spaces and tools remain inaccessible. We need to make sure disabled people can access these spaces and create the products and designs that they actually want.

The students toured the UW’s CoMotion Makerspace before completing a prototyping challenge to design the ideal wallet. Students worked in teams of two and dove into our challenge which focused upon both teaching need-based, human-centered design while also giving students the chance to get messy, test out tools, and create. The groups came up with some great insights into how wallets could be improved and prototyped some creative designs. Through this activity we also learned about some of the challenges in the space, tools, and design activity:

  • Students loved the moveable tables and flexible workspace – this let everyone find a comfortable and inviting space to create.
  • Individuals with visual impairments also said they like the flexible workspace, but also highlighted that it was great that tools were in specific, fixed locations. These individuals emphasized that they build mental maps of a space and, although it is fine to have equipment on wheels, it helped knowing the tools, 3D-printer, laser cutter, etc wouldn’t change locations.
  • In the design activity, sketching to share ideas was challenging for some of the participants. Having a diverse set of prototyping tools like clay, cardboard, etc can help to quickly share ideas.

We’ll be taking the feedback from these students and integrating with feedback from faculty, staff, and other community members to help create guidelines and best practices for accessible makerspaces. Stay tuned!

Prototyping Challenge: Opening the Hand

Today we hosted a prototyping challenge at the CoMotion Makerspace with some of our partners from Seattle Pacific University. The focus of today’s challenge was to both introduce our new lab members to low-resolution prototyping and improve the design of our affordable hand exoskeleton for individuals with impaired hand function.

Participants in the hand function protoyping challenge

The challenge:

Individuals who have had a stroke or neurologic injury commonly lose the ability to open their hand. Physical and occupational therapy are the most common treatments and can lead to improvements in hand function with prolonged, focused practice. Exoskeletons and other robotic technology has been introduced, but these systems are typically expensive, bulky, and can only be used in the clinical environment. In this prototyping challenge, you will build and test low-resolution prototypes to explore how we might safely, comfortable, and affordably help to open the hand for individuals with neurologic disorders.

The group came up with some great ideas and designs (and some spectacular failures with important lessons). If you would like to try this prototyping challenge yourself, grab some prototyping supplies and work through our GUIDE.

What if we use our elbow to help open the hand?Sketching out ideas.