KM Steele (2023) After Universal Design Book Chapter – “Shaping Inclusive and Equitable Makerspaces”

Book Chapter in After Universal Design: The Disability Design Revolution, Edited by Elizabeth Guffey

Makerspaces are often used to help build new assistive technology and increase accessibility; however, many of these spaces and tools remain inaccessible. We need to make sure disabled people can access these spaces and create the products and designs that they actually want.
– DO-IT Scholar

Dr. Steele was asked to contribute a case study focused on her work with AccessEngineering into Shaping Inclusive and Equitable Makerspaces.

Description: How might we develop products made with and by disabled users rather than for them? Could we change living and working spaces to make them accessible rather than designing products that “fix” disabilities? How can we grow our capabilities to make designs more “bespoke” to each individual? After Universal Design brings together scholars, practitioners, and disabled users and makers to consider these questions and to argue for the necessity of a new user-centered design.

As many YouTube videos demonstrate, disabled designers are not only fulfilling the grand promises of DIY design but are also questioning what constitutes meaningful design itself. By forcing a rethink of the top-down professionalized practice of Universal Design, which has dominated thinking and practice around design for disability for decades, this book models what inclusive design and social justice can look like as activism, academic research, and everyday life practices today.

With chapters, case studies, and interviews exploring questions of design and personal agency, hardware and spaces, the experiences of prosthetics’ users, conventional hearing aid devices designed to suit personal style, and ways of facilitating pain self-reporting, these essays expand our understanding of what counts as design by offering alternative narratives about creativity and making. Using critical perspectives on disability, race, and gender, this book allow us to understand how design often works in the real world and challenges us to rethink ideas of “inclusion” in design.

Kat Steele on BOOM talking mobility, accessibility, and design

Left red and black logo for Boom with smiling female in purple shirt on right

BOOM! Kat Steele was recently a guest speaker on the fantastic podcast BOOM: Biomechanics On Our Minds hosted by Melissa Boswell and Hannah O’Day. Kat joined BOOM for their first episode of a four-part series discussing mobility, accessibility, and design.

Definitely give this episode a listen on SoundCloudSpotify, or Apple Podcast, and follow along with the rest of the four-part series and all great BOOM content on the same podcast services.

boom. Boom. BOOM!

NSF Convergence Accelerator | Inclusion in the Workplace

The NSF Convergence Accelerator on Accelerating Disability Inclusion in Workplaces through Technology starts on May 20th.


Title slide of Dr. Steele's talk "Ideas for Inclusion" on a purple background.

 

The goals for this workshop are to identify pathways for technology to solve or mitigate accessibility and inclusion challenges in current and emerging workplaces. As an NSF Convergence Accelerator, participants will seek to identify pathways that could be  pursued by multidisciplinary teams to get solutions at least to a prototype stage in 3-5 years. The long-term goals from this workshop are to set in motion paradigm shifts that brings the percentage of individuals with disabilities participating in the workforce closer to the general population.

Dr. Steele will be presenting some ideas on inclusion in the workplace – from work environments to transportation to workforce development.

Slides

Download PDF of slides.

Email Dr. Steele (kmsteele – at – uw – dot – edu) with questions, comments, or suggestions.

Kat Steele named a 2020 DO‑IT Trailblazer

Picture of Kat in purple shirt.We are proud to announce that Dr. Katherine M. Steele was selected as one of the 2020 DO-IT Trailblazers for her fantastic work in access engineering. Kat has been active in DO-IT, hosting activities where students learn about makerspace accessibility, engineering principles, and universal design. She has also developed resources and published articles with DO-IT staff on topics related to makerspace accessibility and teaching about accessibility in engineering. Please help us in congratulating Kat!

M Yamagami, KM Steele, SA Burden (2020) “Decoding Intent With Control Theory: Comparing Muscle Versus Manual Interface Performance”

Journal Article in ACM Conference on Human Factors in Computing Systems (CHI) 2020 Preceedings:

These results suggest that control theory modeling can provide a platform to successfully quantify device performance in the absence of errors arising from motor impairments

Split image of upper body of user holding rod and slider with computer screen

Photo (top and bottom) of a user using a slider (top) and muscles (bottom) to control a cursor on the screen.
(Top image) Side image of user. User rests their elbow and pinches the slider and moves the slider towards and away from their body to control the cursor.
(Bottom image) Side image of user. User is strapped to a rigid device holding a bar with hands supinated towards the ceiling, with the forearms at a 90 degree angle from the upper arms.
Electrodes are placed on the biceps and triceps and labelled. Arrows pointing up and down indicate that users move their arm up and down to control the cursor.

 

Background: Manual device interaction requires precise coordination which may be difficult for users with motor impairments. Muscle interfaces provide alternative interaction methods that may enhance performance, but have not yet been evaluated for simple (eg. mouse tracking) and complex (eg. driving) continuous tasks. Control theory enables us to probe continuous task performance by separating user input into intent and error correction to quantify how motor impairments impact device interaction

Aim:  Propose and extend an experimental and analytical method to guide future development of accessible interfaces like muscle interfaces using control theory

Method: We compared the effectiveness of a manual versus a muscle interface for eleven users without and three users with motor impairments performing continuous tasks.

Results: Both user groups preferred and performed better with the muscle versus the manual interface for the complex continuous task.

Interpretation: Results suggest muscle interfaces and algorithms that can detect and augment user intent may be especially useful for future design of interfaces for continuous tasks.

 

Momona also gave a phenomenal talk on this paper last week in the University of Washington’s ‘DUB Shorts’ series (video posted below). Nice job Momona!